Label * |
Type : String |
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The label of this event.
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Trigger * |
Type : List | ||
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The moment when this event should be checked for trigger.
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Code * |
Type : String | ||
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The code of this event which can have many sub events as flavor.
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Sub * |
Type : String | ||
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The sub code of this event to have different possible sub events for the same main event.
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Frequency * |
Type : List | ||
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The frequency for this event. Always repeatable events will always trigger after other frequencies whatever their priority.
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Priority * |
Type : Int (0-10) | ||
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The priority of the event. Higher value triggers in priority.
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Chain action * |
Type : List | ||
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For actions only. Allows the action to be used again once the action's event is completed (like talking)
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Objective |
Type : List | ||||||||
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An objective the player will have to reach after this event ends.
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Go to |
Type : List | ||
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Move the player to a new location.
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Invisibility |
Type : List | ||
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Whether the invisibility spell is active
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Day |
Type : Int (1-0) | ||
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Check the current day
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Day of month |
Type : Int (1-28) | ||
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Check the current day of the month
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Day of week |
Type : List | ||
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Check the current day of the week
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Hour |
Type : Int (0-23) | ||
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Check the current hour
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Map |
Type : List | ||
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Check the current map, either from the scenario or the Free mode
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Minute |
Type : Int (0-59) | ||
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Check the current minute
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Month |
Type : List | ||
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Check the current month
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Objective |
Type : String | ||
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Check the current objective
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Scenario |
Type : List | ||
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Check the current scenario
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Activity |
Type : List | ||
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The activity of this actor
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Scenario citizen |
Type : List | ||
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A citizen of the current scenario
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Follower |
Type : String | ||
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Whether the specified citizen is following the actor
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Gender |
Type : List | ||
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The gender of the actor
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Doll mode |
Type : List | ||
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Whether this actor is under the Doll mode spell effect
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Job |
Type : List | ||
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The job of the actor
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Location |
Type : List | ||
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Whether this actor is in the specified location
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Obedience |
Type : Int (0-200) | ||
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The obedience of the actor towards another citizen
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Obedience level |
Type : List | ||
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The obedience level of the actor towards another citizen
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Affection |
Type : Int (-100-100) | ||
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The affection points of the actor towards another citizen
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Affection level |
Type : List | ||
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The affection level of the actor towards another citizen
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Slave mode |
Type : List | ||
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Whether this actor is under the Slave mode spell effect
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Target |
Type : List | ||
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A specific citizen to cast as this actor
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Welcome party |
Type : List | ||
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How much the player knows about the welcome party on Day 2 and if it succeeded
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Flag 1 |
Type : List | ||
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Desc 1
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Flag 2 |
Type : List | ||
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Desc 2
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Screen effect |
Type : List | ||||||||||||||
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An image effect to play on screen. The image must be located inside the current UI theme subfolder "Effects"
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Title |
Type : String |
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A title to display above the text.
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Text |
Type : String |
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The text to display.
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Hide actor |
Type : List | ||
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An actor to hide.
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Camera |
Type : CameraControl | ||
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Change camera position and angle. Offers 3 modes: "Simple" which will move the camera to a specific character body part about 1 meter away from it, or "Multiple" which will move the camera to a character body part and look at another character body part, and "Reset" which will reset the camera to its original position.
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Mode |
Type : List | ||||||||
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Enable sex mode.
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Buff |
Type : List | ||
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Enable a buff effect.
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Show actor |
Type : List | ||
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A hidden actor to show.
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Time |
Type : String | ||||||||||||||
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Add some time (in minutes) or set the time.
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Remove actor |
Type : List | ||
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An actor to remove.
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Skill |
Type : Int |
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Change skill value.
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Flag |
Type : List | ||||||||
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Change value of a flag.
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UI display |
Type : List | ||
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Toggle some UI on/off.
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Actor |
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Change the behavior of one of the actor
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Add actor |
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Spawns and adds a citizen to the actor's list
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Group |
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Group actors together and make them use furniture in a smart way
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Label * |
Type : String | ||
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The label of the choice
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Hide * |
Type : Boolean | ||
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Hide the choice if conditions are not met
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Event |
Type : List | ||
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The event to trigger. If none is selected, this choice will stop the current event.
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Conditions |
Type : EventConditions |
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The conditions for this choice to be available
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